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Gamification
Business Honor
29 September, 2025
Interactive games are being introduced by the Goa Chitra Museum to teach heritage through narrative, teamwork, and enjoyment.
In order to make history and heritage more interesting, the Goa Chitra Museum has started a new educational project that uses gamification. This method turns traditional museum visits into interactive experiences using games. The programme includes two live in the action role in sports that aim to teach history through fun and teamwork.
In each game, teams of four to five players collaborate to finish tasks, overcome obstacles, and follow narratives inspired by Indian and Goan culture. "Lost in Time," the first game is about a tribe's survival in a context where the past and present are intertwined. "Thus the Wheel Spoke," the second, is a hypothetical quest for a machine that can operate continuously on its own.
Both games use riddles, stories, and antiques to create a historical atmosphere. Each session lasts 60 for 75 minutes and is followed by refreshments and a guided tour of three museums namely Goa Chitra, Goa Chakra, and Goa Cruti. These games were created by Mahima Samant who is a student from BITS Goa as part of her undergraduate thesis. Escape room formats, which are well-liked all around the world, served as her inspiration.
Her goal is to draw in younger viewers who would not typically go to museums. According to Mahima, a lot of young people don't find museums fascinating. By including games and interactive elements, museums can become more attractive and educational. She believes that learning through play helps visitors connect more deeply with cultural values and history.
A trial run of the games held in July showed positive feedback. Participants enjoyed the experience and took part in meaningful discussions afterward. The museum plans to continue testing and improving these games. Eventually, gamification may become a regular weekly feature at the Goa Chitra Museum. This initiative is an effort to make history more accessible, especially for students and young visitors.